Games · DevPba
Living aquarium, arcade lobby, fair economy. Godot in hand, Laravel underneath. Fun on screen, honest on the server.
// Mission brief
Coins, hunger and prizes live on the server. The client just plays. Players trust the world you built.
// Stages
Core fun, session length, and what brings the player back tomorrow.
Godot scenes, minigames, art, and authoritative economy on the API.
Android build, tuning, live-ops, and iteration on real play.
// Loot table
Scenes, UI, audio and gameplay systems ready to grow.
Multiple minigames with their own art, music and coin economy.
Progression and economy that cannot be casually broken.
Android builds aimed at real distribution, not just a demo APK.
Open a project for the full story, what we built, why it matters, and how it works.
Mobile game · Aquarium sim + arcade lobby
Raise fish. Play hard. Win coins.
Fishoumi is our mobile aquarium game, a living tank you decorate and care for, plus a full arcade lobby of seven original minigames. Breed fish with genetics, keep them fed and healthy in a Tamagotchi-style loop, chase daily missions, then dive into ninja runs, shark dodges, sea tennis and more to earn coins. Godot 4 on the client; Laravel keeps hunger, health, economy and progression server-authoritative, with an Android path ready for store release.
See the gameMobile game · Bible education · puzzle + journey
Ezra has a Scripture word in mind. You find it — and play through the Bible.
A mobile Bible education game: talk with Ezra to find the secret word of the day, then walk 25 Scripture stages with different minigames — slingshot, jigsaw, arcade and path puzzles. Two hubs (kids and adults), XP, stars and a daily streak. Godot 4 on the client; Laravel + Sanctum on the API; Anthropic Claude powering Ezra free-form chat.
See the gamePitch the vibe, we map the loop, the tech, and a playable milestone.
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